Curling Leagues |
Signups for our Curling Leagues can be found on our homepage.
BLCC runs curling leagues on Wednesday and Sunday nights in two seven-week sessions from November through March.
Curlers joining the league will require prior BLCC league play or one year of curling experience. If you’ve never curled in a league before, you will be eligible to play in the BLCC Rookie League. All ages 21 and up, all genders, all everything else, are very welcome..
First and foremost, BLCC Leagues are governed by the Spirit of Curling. Under all circumstances, teamwork and good sportsmanship are more important than winning. Players are expected to enforce rules in a fair manner and settle disputes by mutual agreement. This has been one of our strengths as a club, so we expect to continue the tradition into the new season.
League standings are calculated as follows:
1. We rely on players to accurately enter scores from each game. To that end, we have implemented a score entry form. Each league (Wednesday Early, Wednesday Late, Sunday) has its own form; follow the link in your league confirmation email or in the menu navigation above on this site.
2. Games will count toward a team's final record as long as the team has at least two team members present to play, and at least three players total, i.e. two team members + one sub. A team playing with only two team members present as a team of two and no additional substitute players will be considered to have forfeited the game. Permanent roster changes will not be considered substitutes for these purposes.
3. Due to time constraints, there are no guaranteed tiebreakers. If there is time, ties may be broken upon mutual agreement of the teams playing by throwing skip's stones and tallying the score as if it were a full end.
4. Teams earn two points in the standings for a win, one point for a tie and zero points for a loss.
5. Tie breakers are as follows:
a. Sum of scores across all games.
b. Head-to-head matchup record, if any
c. Highest-scoring end
(Note: These tie-breakers are for purposes of both standings and inter-divisional championships when there is no agreed-upon tiebreaker)
Playoffs and Finals
Leagues with 10 teams will be randomly sorted into two divisions of five teams each. In a seven week league, the first five weeks of gameplay will be primarily within each division among its five teams. After five weeks of gameplay, the standings will be calculated to rank the teams within each division. The sixth week of league will be the playoffs within each division, with matchups derived based on the rankings from the regular season standings. The seventh week of league will be the finals, with the division winners from week six's games meeting for the league #1 & #2 finisher, the runners up from the division playoffs meeting for the #3 and #4 finals, and so on for the remaining teams.
Leagues with 8 teams or less will play for six weeks of regular game play. At the end of six weeks, the standings will be calculated to determine the ranking of the teams. The seventh week of league will be the finals with the #1 ranked team playing #2 for the league #1 & #2 finisher, the #3 and #4 ranked teams meeting for the #3 and #4 finals, and so on for the remaining teams.
If any league's season is cut to shorter than seven weeks due to weather cancellations or other contingencies, the league winners will be determined based on the standings of the league after the last week of gameplay, with the #1 ranked team being the league winner, #2 ranked team as league runner-up and so on for the remaining teams.
Forfeit procedure:
A team must assemble at least three players total on the ice, at least two of those three players must be permanent team members (i.e. a minimum of two team members + one sub), and the players must be ready to play within the first five minutes following an official league start time. If these minimum player conditions are not met then the team unable to field enough players in a timely manner will be considered to have forfeited the game. It is preferable for the team missing members to declare their own team's forfeit, but if an entire team is missing, the team present may declare a forfeit. The consequence of a forfeit is a 4-0 win in favor of the non-forfeiting team, scored as one point per end over four ends. If neither team has enough qualifying players, the result is scored as if it were a cancellation, with no win or loss entered into the scoring records. In all forfeiture situations, the players present are encouraged to stay on the sheet for a friendly (non-league official) game in whatever team configuration they prefer.
Additional House Rules
League curlers are expected, as club members, to arrive for setup 30 minutes before scheduled start and to assist with takedown after the games end.
If the outdoor temperature is under 20 degrees F, either team's skip may declare a warming break after the completion of an end. During this break, players may leave the ice for five minutes without penalty.
No end may start within 15 minutes of the scheduled end of play.
SUBSTITUTES: If you cannot make it to a match, you can arrange for a substitute to play in your place. Note that all substitute players must be either current league players or must hold a BLCC Associate Membership for the current season, no exceptions. Due to our liability and insurance requirements, we cannot have players on the ice who have not signed Lakeside and BLCC waivers. BLCC Associate Memberships can be purchased from the link on our home page and covers the cost of club insurance and dues which allow players to be on the ice.
BLCC runs curling leagues on Wednesday and Sunday nights in two seven-week sessions from November through March.
Curlers joining the league will require prior BLCC league play or one year of curling experience. If you’ve never curled in a league before, you will be eligible to play in the BLCC Rookie League. All ages 21 and up, all genders, all everything else, are very welcome..
First and foremost, BLCC Leagues are governed by the Spirit of Curling. Under all circumstances, teamwork and good sportsmanship are more important than winning. Players are expected to enforce rules in a fair manner and settle disputes by mutual agreement. This has been one of our strengths as a club, so we expect to continue the tradition into the new season.
League standings are calculated as follows:
1. We rely on players to accurately enter scores from each game. To that end, we have implemented a score entry form. Each league (Wednesday Early, Wednesday Late, Sunday) has its own form; follow the link in your league confirmation email or in the menu navigation above on this site.
2. Games will count toward a team's final record as long as the team has at least two team members present to play, and at least three players total, i.e. two team members + one sub. A team playing with only two team members present as a team of two and no additional substitute players will be considered to have forfeited the game. Permanent roster changes will not be considered substitutes for these purposes.
3. Due to time constraints, there are no guaranteed tiebreakers. If there is time, ties may be broken upon mutual agreement of the teams playing by throwing skip's stones and tallying the score as if it were a full end.
4. Teams earn two points in the standings for a win, one point for a tie and zero points for a loss.
5. Tie breakers are as follows:
a. Sum of scores across all games.
b. Head-to-head matchup record, if any
c. Highest-scoring end
(Note: These tie-breakers are for purposes of both standings and inter-divisional championships when there is no agreed-upon tiebreaker)
Playoffs and Finals
Leagues with 10 teams will be randomly sorted into two divisions of five teams each. In a seven week league, the first five weeks of gameplay will be primarily within each division among its five teams. After five weeks of gameplay, the standings will be calculated to rank the teams within each division. The sixth week of league will be the playoffs within each division, with matchups derived based on the rankings from the regular season standings. The seventh week of league will be the finals, with the division winners from week six's games meeting for the league #1 & #2 finisher, the runners up from the division playoffs meeting for the #3 and #4 finals, and so on for the remaining teams.
Leagues with 8 teams or less will play for six weeks of regular game play. At the end of six weeks, the standings will be calculated to determine the ranking of the teams. The seventh week of league will be the finals with the #1 ranked team playing #2 for the league #1 & #2 finisher, the #3 and #4 ranked teams meeting for the #3 and #4 finals, and so on for the remaining teams.
If any league's season is cut to shorter than seven weeks due to weather cancellations or other contingencies, the league winners will be determined based on the standings of the league after the last week of gameplay, with the #1 ranked team being the league winner, #2 ranked team as league runner-up and so on for the remaining teams.
Forfeit procedure:
A team must assemble at least three players total on the ice, at least two of those three players must be permanent team members (i.e. a minimum of two team members + one sub), and the players must be ready to play within the first five minutes following an official league start time. If these minimum player conditions are not met then the team unable to field enough players in a timely manner will be considered to have forfeited the game. It is preferable for the team missing members to declare their own team's forfeit, but if an entire team is missing, the team present may declare a forfeit. The consequence of a forfeit is a 4-0 win in favor of the non-forfeiting team, scored as one point per end over four ends. If neither team has enough qualifying players, the result is scored as if it were a cancellation, with no win or loss entered into the scoring records. In all forfeiture situations, the players present are encouraged to stay on the sheet for a friendly (non-league official) game in whatever team configuration they prefer.
Additional House Rules
League curlers are expected, as club members, to arrive for setup 30 minutes before scheduled start and to assist with takedown after the games end.
If the outdoor temperature is under 20 degrees F, either team's skip may declare a warming break after the completion of an end. During this break, players may leave the ice for five minutes without penalty.
No end may start within 15 minutes of the scheduled end of play.
SUBSTITUTES: If you cannot make it to a match, you can arrange for a substitute to play in your place. Note that all substitute players must be either current league players or must hold a BLCC Associate Membership for the current season, no exceptions. Due to our liability and insurance requirements, we cannot have players on the ice who have not signed Lakeside and BLCC waivers. BLCC Associate Memberships can be purchased from the link on our home page and covers the cost of club insurance and dues which allow players to be on the ice.